Compare what each class brings

Class role and tactical gear
ClassUseful roleTactical gearDistinct trait
AssaultMid-range cover fightingSonic Disruptor: control enemiesDamage bonus while in cover
BreacherClose-range pressureAdrenaline Injector: heal and reduce damageResistance to status and melee damage
MarksmanPrecision firePulse Drone: mark targetsCritical-damage bonus
MedicMid-range supportStim Vaporizer: area healing and DBNO rescueFaster health regeneration

Class role and tactical gear

Assault

Useful role
Mid-range cover fighting
Tactical gear
Sonic Disruptor: control enemies
Distinct trait
Damage bonus while in cover

Breacher

Useful role
Close-range pressure
Tactical gear
Adrenaline Injector: heal and reduce damage
Distinct trait
Resistance to status and melee damage

Marksman

Useful role
Precision fire
Tactical gear
Pulse Drone: mark targets
Distinct trait
Critical-damage bonus

Medic

Useful role
Mid-range support
Tactical gear
Stim Vaporizer: area healing and DBNO rescue
Distinct trait
Faster health regeneration

Pick the role you want to perform, then adapt it to the objective. A Medic is a practical choice if you want to help downed teammates, including players from another squad. That ability does not replace the COG-tag process for a killed player.

Build a squad around jobs, not a tier list

Holding ground

Assault supports cover-based pressure. Marksman adds precise fire and target marking. Choose positions that let those tools contribute rather than assuming the same approach suits every class.

Recovering under pressure

Medic supports nearby teammates. Breacher has a personal recovery and damage-reduction tool for close-range fighting. Discuss who will stay near the group when someone goes down.

Choose around the job you want to do. Duplicate classes are allowed, including four of the same class; there is no compulsory one-of-each composition.

Match the recommendation to your class level

Recommended difficulty ranges, not unlock requirements
DifficultyRecommended class level
Infantry10–20
Commander20–30
AllfatherMaximum class level: 30

Below level 10, follow the recommendation shown in the game. At an overlap, use your squad's comfort and loadout to decide; reaching a number does not guarantee success. Class progression unlocks options in the three mod categories, while player levels and challenges progress separately.

Choose a shorter Horde Siege mission when trying a different role, so your first experiment does not require a full long defense.