
Gears of War: E-Day
Go in with a plan.
Bring your squad home.
Mission planning, squad roles and practical guides for your next session.
Original fan illustration
How much time do you have?
Two Blitz missions40–50 minIncludes 5 extra minutes per mission
Build your sessionA mission for
every session.
Blitz, Siege or a ten-wave defense. Choose the commitment before your squad enters the battlefield.
Explore Horde SiegeBlitz
One or two objectives. A shorter commitment.
15–20 minutesSiege
Several objectives across the battlefield.
20–40 minutesHorde
Hold the line through ten defense waves.
50–60 minutesTypical ranges. Queues, travel and interruptions can extend a run.

The mission ends
when you get out.
Revive, recover COG tags and bring your Weapon Parts home.
Recovery & extractionFind your place
in the squad.
Four roles. No compulsory one-of-each composition.
- Assault
- Cover-based pressure
- Breacher
- Close-range fighting
- Marksman
- Precision & target marking
- Medic
- Healing & DBNO rescue
Make every Part count. Weapon mods, class unlocks and mission resourcesChoose your next goal. Player levels, class progress, Coins and challenges
Your next session.
Less guesswork.
Get the setup right before the first invite.
Start with the essentialsWhere will
you play?
Match the game, your device and the access you own.
Xbox, PC & cloud Compare the announced ways to playPC requirements Check hardware, ray tracing and SSD spaceGame Pass Separate membership access from Premium benefitsMobile & streaming Cloud access versus a native phone appPlayStation 5 What has — and has not — been announcedNintendo Switch Switch and Switch 2 availability
An independent field guide for your squad. Read about the site, browse the game references, or send a correction.